Category: Interaction Design

Mobile Interface Myths You Should Throw Out The Window

    If anything’s clear in 2017, it’s that lying is back in fashion (if it ever left us at all). From the heated fake news debate to the false data provided by Facebook, lying is all the rage these days. A white lie here and ther...

Friendly, Frictionless Work: Best Practices For Enterprise Messaging UX, From Slack

    Creating good user experiences for apps inside messaging platforms poses a relatively new design challenge. When moving from desktop web to mobile interfaces, developers have had to rethink interaction design to work around a con...

The Surprising Relationship Between Gamification And Modern Persuasion

    If you’re like me, then being persuaded requires a scientific approach and concrete examples. And that’s exactly what this article does. It explains how gamification can work by showing the relationship between gamifi...

To Use Or Not To Use: Touch Gesture Controls For Mobile Interfaces

    Many criticize gestural controls as being unintuitive and unnecessary. Despite this, widespread adoption is underway already, and the UI design world is burning the candle at both ends to develop solutions that are instinctively ...

How To Design Error States For Mobile Apps

    To err is human. Errors occur when people engage with user interfaces. Sometimes, they happen because users make mistakes. Sometimes, they happen because an app fails. Whatever the cause, these errors and how they are handled, ha...

Better Interface Design: Logins, Menus, Toggles And Other Fancy Modules

   CodePen has become the playground for developers. The sandbox where you can build whatever your imagination fancies. Practical things, experimental concepts — it’s a treasure chest, bound to fuel your ideas. For this Quick Tip, we have done some digging around and found some interesting UI demo...

Getting (Dis)Connected: Shallow Interaction Design For Deeper Human Experiences

   Our objects are becoming increasingly connected. My watch is connected to my phone, which is connected to the speaker in my living room, which I can also connect (or not) to the speaker in my bedroom. When I go out to dinner with friends, we have to make a concerted effort to keep our handheld and we...

Nobody Wants To Use Your Product

   Every morning, designers wake up to happily work on their products, be they digital or physical, with an inner belief that people will want to use their products and will have a blast doing so. Perhaps that is a slight generalization; however, as designers, we tend to have a natural desire for each p...