Archive for the ‘webVR’ Category

Minecraft in WebVR with HTML Using A-Frame

I'm Kevin Ngo, a virtual reality web developer on the Mozilla VR team and a core developer of A-Frame. Today, we'll go over how to build a room scale WebVR Minecraft demo that works on HTC Vive, Oculus Rift, Samsung GearVR, Google Cardboard, desktop, a...

Reactive Audio WebVR

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Virtual reality has become a thing again! All of the usual suspects are involved: HTC, Microsoft, Samsung, and Facebook, among others, are all peddling their respective devices. These predictable players shouldn’t be having all the fun, though! You m...

Embedding Virtual Reality Across the Web with VR Views

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The methods available for web developers to build virtual reality experiences for the web is growing at a rapid and exciting pace! I previously covered how to build VR on the web last year and it has already advanced quite a bit since then. There are q...

A-Frame: The Easiest Way to Bring VR to the Web Today

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Web developers around the world don't need to go out and learn entirely new languages or a game engine like Unity or Unreal Engine to start developing virtual reality. There are various ways to start experimenting with VR on the web today and the A-Fra...

Build Virtual Reality in VR with Primrose and WebVR

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Virtual reality is really hitting its stride this year, with VR headsets selling out all over the place. Virtual reality development is steadily gaining more attention from development platforms right now as they begin to cater to these eager developer...

Quick Read: The WebVR 1.0 API Draft Proposal

Virtual reality has come a quite long way since Oculus Rift entered the stage a few years ago, opening up a whole new range of possibilities to experience digital content. Although its use cases were blurry and undefined, it gained huge traction which ...

How to Build VR on the Web Today

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Virtual reality is set to be worth up to $7 billion by 2020. The web is definitely not going to remain an exclusively 2D environment during this time. In fact, there are already a few simple ways to bring VR into the browser. It is also incredibly fun ...