Archive for the ‘Babylon.js’ Category

Experiment with ECMAScript 6 on Babylon.js with TypeScript 1.5

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This article is part of a web development series from Microsoft. Thank you for supporting the partners who make SitePoint possible. Since releasing babylon.js, the WebGL open-source gaming framework, a couple of years ago, we (with help from the commun...

Creating an Accessible Breakout Game Using Web Audio and SVG

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As the co-author of Babylon.js, a WebGL gaming engine, I was always felt a little uneasy listening to folks discuss accessibility best practices at web conferences. The content created with Babylon.js is indeed completely inaccessible to blind people. ...